Nov 11, 2005, 04:37 PM // 16:37
|
#721
|
Wilds Pathfinder
Join Date: Aug 2005
Location: London, UK
Guild: Powerpuff Boys [PUFF]
Profession: R/
|
*sigh*
this is my only comment, deduce from it what you want
|
|
|
Nov 11, 2005, 04:38 PM // 16:38
|
#722
|
Frost Gate Guardian
Join Date: Aug 2005
Location: Cheltenham, England
Guild: Servants Of Fortuna Victrix
|
Just because an ele may be stretched too thin to bring his own snares and use AoE spells doesn't mean that AoE skills are now ineffective. It is not imperative for the ele to bring his or her own snares. If you have other classes in your team (this is a team game isn't it?) then why can't the ranger, warrior, memser or even another ele in your team using water magic do some snaring for you?
Instead of trying to get the job done yourself, work with other members of your team in order to accomplish your goal. This encourages team work. Thats what I think this game is all about. Too many people want to solo or be able to say 'I single handedly owned that monster'. I prefer to say 'good work guys, nice job'.
|
|
|
Nov 11, 2005, 04:38 PM // 16:38
|
#723
|
Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
|
Quote:
Originally Posted by entropy
Snares now what snares does fire have?? meteor shower knocks down but they run their ass away from that. So its basically water eles now right???
|
Yeah, someone might actually make a water ele now, to complement nukers. There's a thought.
That'd be an increase in viable tactics, and that's good.
|
|
|
Nov 11, 2005, 04:40 PM // 16:40
|
#724
|
Frost Gate Guardian
Join Date: Jul 2005
Guild: Order of the Temple [Temp]
Profession: Mo/
|
Personally, update doesn't bother me at all. My two main classes are healing monk and pve disruption mesmer, and my other two are ranger (most likely barrage) and water ele. I haven't tried out the aoe hexing yet but my two main are almost totally uneffected by the update. I never really need to worry about aoe spells, and I rarely throw chaos storm into my skill bar with my mesmer.
OH: and reading up earlier someone said that enemies are supposed to WANT to kill you with all they have, i just have one word to say, in relation to Diablo II: Carvers.
lol.
Last edited by Mesmerized; Nov 11, 2005 at 04:45 PM // 16:45..
|
|
|
Nov 11, 2005, 04:41 PM // 16:41
|
#725
|
Krytan Explorer
Join Date: Sep 2005
Location: Campbell, California
Guild: Legio Imortalii
Profession: W/Mo
|
Just take it as people have to be more flexible now. It isn't too much work trying to figure out a new build, right? I mean, it just takes a few minutes to think and put in skills that compliment another. Yah?
As for farming, I wish they did something other than that. ie. Changing the skills as well, making it longer to farm, harder, even. Because some people just want to play by themselves sometimes, without henchies. *shrugs*
|
|
|
Nov 11, 2005, 04:42 PM // 16:42
|
#726
|
Wilds Pathfinder
Join Date: Jun 2005
Profession: N/W
|
Quote:
Originally Posted by Numa Pompilius
Yeah, someone might actually make a water ele now, to complement nukers. There's a thought.
That'd be an increase in viable tactics, and that's good.
|
No thats a decrease since the fire line is nerfed... Water has always been viable it just has never been efficient enough. Now they nerf the whole fire line to make water viable??? What happens if I don't want 2 fricking ele's just so I can kill mobs with aoe;s.
|
|
|
Nov 11, 2005, 04:43 PM // 16:43
|
#727
|
Krytan Explorer
|
Good bye aggro control. Now it is downright impossible to do aggromanagement. Because as soon as some AOE Effect comes out they drop aggro. Tried.. been pissed off BIG time.
De-installed GW. Where is the cancel Account Button?
|
|
|
Nov 11, 2005, 04:46 PM // 16:46
|
#728
|
Krytan Explorer
Join Date: May 2005
Location: Texas
Guild: NOT-Nomads Of Turmoil
|
I'm just flat out SICK of reading people's knee-jerk responses to this MINOR update - rather IMPROVEMENT.
....stick a sock in it and use your brain since you WEREN'T being challenged to before.
If you want fish-in-a-barrell type gaming, go play Xbox/Playstation games where it's point-n-shoot.
This update makes other facets of the Ele class more useful, similar to how when the SF update came out you saw an HUGE influx of Minion Masters for the Necro's. Where before they only reason ppl wanted a Necro around was for Wells or BiP support <--support being the key word.....as if they couldn't have been a central focus for the party to begin with.
For those of you shortsighted, closeminded, IAMUBERTANKIKILLALL type players....give this a thought.....try having a Necro on fullblown curses slap maxed Mark of Pain on your target, then Spiteful Spirit on another mob mbr and watch them ALL fall down. No resistance to that type of dmg, its AOE in it's own right and mobs weren't running from it after the update. Throw in an experienced Water Ele with Malestrom + Hexes to slow mobs down......pwnd.
Use this strategy as well for all you screaming "mobs move from my AOE I'm worthless now" - have your tanks approach mobs from an advantageous direction, cast a measley little Firestorm, mobs back off......right into a wall or tight spot, tanks pursue basically blocking off any path of retreat - NOW cast echo/met showerx2..........back to the good ole game you love.
It was a brainstorm to come up with solo builds before and not a one of you bitchin & moaning now was B&M'ing then.......so what's the beef with the update?
Did you not see this coming? With the free att pt change aspect, it gives us ALL the freedom of respec so that we can try out and gain experience running our characters FULL circle. Fire Ele's are still very much useful but now the other elements can be just as useful in PvE.
....for those who don't care to use your brains just a lil bit and who would prefer to just rant on & on of why you don't like the update..........here's a bib, a bottle and your binki......go throw a tantrum in your crib cause I'm sick of hearing ya.
Last edited by Volarian; Nov 11, 2005 at 04:51 PM // 16:51..
|
|
|
Nov 11, 2005, 04:46 PM // 16:46
|
#729
|
Ascalonian Squire
Join Date: Nov 2005
Guild: MAGE
Profession: E/Me
|
exactly ... why would we be forced to play like PvP?
change rules for that ... not PvE ~ I like what was stated about changing monsters not rendering spells useless.
It's like a comedy watching them run around ~ comical enough to make me leave the game.
to those who don't mind this update ~ just because you have ALL the time in the world to adapt, I'd prefer to find something better to do - please hand me the binki ~ I think my diaper just fell down !
I'd cast firestorm on 2 enemies that "stay put" ... I'd directly attack enemies that usually "move around" ... and heal weaker team mates. It "was" a fun strat - now it's useless and it takes twice as long and more people die - yay !
Last edited by blueyoda; Nov 11, 2005 at 04:51 PM // 16:51..
|
|
|
Nov 11, 2005, 04:47 PM // 16:47
|
#730
|
Pre-Searing Cadet
Join Date: Nov 2005
Guild: EGO
Profession: W/Mo
|
Why do people just think about Elementalist gets ruined in PvE now??? That is EXACTLY what they want to change.
There are other classes that can do just as well.
How about instead of killing 2-3 monsters, you focus on one instead? Lightning element is a good choice. Earth can be good too. Water has many good snares to help the party but it's not THE only way. There are trappers, interrupters and many other useful builds.
Witch some moron said that isn't seeing the point. The point is that some people DON'T WANT to play pvp and just want to go with the pve moron. If they want to make PvP more important then there are surely much better things to do then just nerf a whole freaking profession.
Plus the game isn't fair anymore for people that are like starting to play or started to play and that is just what GW team wanted to do. And what do they do now.... They make it RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing inpossible. I call that freaking moronotic.
|
|
|
Nov 11, 2005, 04:49 PM // 16:49
|
#731
|
Lion's Arch Merchant
Join Date: Jun 2005
Location: Manchester, UK
Profession: Mo/
|
Guild wars
why do u need to solo stuff?
|
|
|
Nov 11, 2005, 04:52 PM // 16:52
|
#732
|
Banned
Join Date: Oct 2005
Location: Wichita, KS
Guild: We Dupe Sojs {DUPE}
Profession: W/Me
|
Quote:
Originally Posted by Thailii Monkey
Guild wars
why do u need to solo stuff?
|
To afford the 15K armor and perfect weapons
|
|
|
Nov 11, 2005, 04:52 PM // 16:52
|
#733
|
Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
|
Ok, I'll try this one more time since apparently no one read my first post.
Want to still do AoE damage as a Fire Ele? Switch Fire Storm to Lava Font.
I tried this last night, monsters seemed not to run from Lava Font (please, someone correct me if I'm wrong about this).
In any case, you can take AoE spells like Phoenix, Inferno, and Flame Burst.
Gee, that was hard...
|
|
|
Nov 11, 2005, 04:52 PM // 16:52
|
#734
|
Krytan Explorer
|
Those folks saying "use your brain". Go annoy yourself.
Actually, aggro control was the more brainbased way of playing. Now everyone has to play in leeroy style. Sure you can adapt to that... but you know.. i HATE the leeroy style of playing.
Before with a bit of brain you could avoid this, now this is forced upon us. I don't care about that including farming nerfs and stuff like that. But... Aggro Control is now officially dead. Brainless playing is now the king of the hill. Don't say "bring other skills" because NO other skill will change the forced change in style.
Therefore... GUildwars no longer is "my" Game and therefore i deleted it.
Last edited by Kampfkeks; Nov 11, 2005 at 04:56 PM // 16:56..
|
|
|
Nov 11, 2005, 04:53 PM // 16:53
|
#735
|
Ascalonian Squire
Join Date: Nov 2005
Guild: MAGE
Profession: E/Me
|
because we have 4 !! characters we can choose from. Team needs help with direct melee, I get my warrior, need distance, I get my ele, need healing from strong enemies, get monk ~
it's not about soloing ~
|
|
|
Nov 11, 2005, 04:53 PM // 16:53
|
#736
|
Frost Gate Guardian
Join Date: Jun 2005
Location: Scott Township, PA
Guild: Iron Rangers
Profession: W/Mo
|
Quote:
Originally Posted by quickmonty
Because we chose to play the game differently! Would you want to "adapt" your playing style to be the same as a PvE player? Think!
|
I wouldn't know, I am a PvE player. You all crying about this update are being reactionary at best and cry babies at worst.
|
|
|
Nov 11, 2005, 04:54 PM // 16:54
|
#737
|
Ascalonian Squire
Join Date: Nov 2005
Guild: MAGE
Profession: E/Me
|
Quote:
Originally Posted by Kampfkeks
Those folks saying "use your brain". Go annoy yourself.
Actually, aggro control was the more brainbased way of playing. Now everyone has to play in leeroy style. Sure you can adapt to that... but you know.. i HATE the leeroy style of playing.
Before with a bit of brain you could avoid this, now this is forced upon us. I don't care about that including farming nerfs and stuff like that. But... Aggro Control is now officially dead. Breainless playing is now the king of the hill. Don't say "bring other skills" because NO other skill will change the forced change in style.
Therefore... GUildwars no longer is "my" Game and therefore i deleted it.
|
exactly
I'd have to explain the Aggro circle to newbies and it was INTELLIGENT ... now enemies run around like monkies
|
|
|
Nov 11, 2005, 04:55 PM // 16:55
|
#738
|
Ascalonian Squire
Join Date: Nov 2005
Guild: MAGE
Profession: E/Me
|
Quote:
Originally Posted by Mordakai
Ok, I'll try this one more time since apparently no one read my first post.
Want to still do AoE damage as a Fire Ele? Switch Fire Storm to Lava Font.
I tried this last night, monsters seemed not to run from Lava Font (please, someone correct me if I'm wrong about this).
In any case, you can take AoE spells like Phoenix, Inferno, and Flame Burst.
Gee, that was hard...
|
what are you talking about? firestorm lasts twice as long, and lava font still makes them run?
|
|
|
Nov 11, 2005, 04:56 PM // 16:56
|
#739
|
Jungle Guide
Join Date: Jul 2005
Location: Austin, Texas, ya'll.
Profession: A/D
|
Quote:
Originally Posted by Santanus_Perro
Because a fluid game means unpredictability, which means replay value. A good player adapts their playing style to be successful. PvP players do it constantly as trends emerge. Why shouldn't PvE players learn to adapt too?
By the way, my ele/me was kicking butt last night with aoe spells.
|
Mmm...probably because PvE isn't PvP, nor should it be. If I wanted to fight ugly monsters that run away from me, I'll play Comp/Team Arena.
This update blows.
|
|
|
Nov 11, 2005, 04:58 PM // 16:58
|
#740
|
Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
|
Quote:
Originally Posted by blueyoda
exactly
I'd have to explain the Aggro circle to newbies and it was INTELLIGENT ... now enemies run around like monkies
|
Gee, you mean enemies are now unpredictable?
That sounds horrible.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 05:42 PM // 17:42.
|